
As a faithful nerd, I made haste to get home quickly today to install and play my piping-hot, release-day copy of Blizzard’s new RPG, Diablo 3. Unfortunately, millions of other PC and Mac gamers had the same intentions I did,…
Thoughts and strategies in producing a great game title.
We’ve all had experience creating something new. It can be daunting, and your instincts tell you to sit down and plan out everything you’re going to do. Often, though, you come to find that what you have created works, but…
Update: Between the writing and publishing of this entry, Ngmoco blew up. First came the rumors, then the facts. That’s $400 Million worth of proof that Free-to-Play apps have a huge future on the Apple App Store! Looking for a…
For mobile games, like just about anything else, getting your project done efficiently and on time is essential for success. At GOSUB60, we’ve decided to implement the agile framework known as Scrum to improve our development process, and thus increase…