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Category: Producer’s Bench

Thoughts and strategies in producing a great game title.

Pirate’s Booty

As a faithful nerd, I made haste to get home quickly today to install and play my piping-hot, release-day copy of Blizzard’s new RPG, Diablo 3. Unfortunately, millions of other PC and Mac gamers had the same intentions I did,

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Do Over or Do Not: Crucial Decisions in Software Re-development

We’ve all had experience creating something new.  It can be daunting, and your instincts tell you to sit down and plan out everything you’re going to do.  Often, though, you come to find that what you have created works, but

Five Mobile and Tech Predictions for 2012

2011 was a great year for mobile and tech in general.  Free apps emerged as a win-win for publishers and consumers.  Amazon entered the mobile market in a big way.  Apple made it cool to talk to your phone, even

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5 Key Factors for Deciding to Make Your App Free

Have you checked out the list of Top Grossing apps in the Apple App Store recently?  Besides some flash-in-the-pan specialty app for ornithologists, 6 of the top 7 top grossing apps are free. For close followers of the mobile industry,

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Free App Impact on App Store’s Top Grossing Games

Update: Between the writing and publishing of this entry, Ngmoco blew up.  First came the rumors, then the facts. That’s $400 Million worth of proof that Free-to-Play apps have a huge future on the Apple App Store! Looking for a

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GS60 Game Development

For mobile games, like just about anything else, getting your project done efficiently and on time is essential for success. At GOSUB60, we’ve decided to implement the agile framework known as Scrum to improve our development process, and thus increase

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